Friday, 27 March 2015

Sublevel Zero Announcement

You may or may not remember me talking about a game called Sublevel Zero. Back in 2014, myself and a few of my developer buddies decided to create a Descent/Forsaken inspired title for the Ludum Dare Game Jam. It took us 72 hours to make it, and what resulted was a really simple but fun procedurally generated shooter with 6 degrees of freedom. Luke Thompson, the team lead even managed to get it to work with the Oculus Rift! Sublevel Zero reached joint 21st place out of over 2000 entries around the world, and so we were pretty chuffed...
Anyway, what I'd like to tell you today is that Sigtrap Games, the company that has since been created to develop the game further, has just announced it's first teaser trailer:

I'd also like to say that I'll be reprising my original role from the jam version as a... yes you guessed it, procedural generation guy! I'll be taking the lessons I've learned from developing TinyKeep and applying it ten fold. We've got some complex and ambitious plans for the level design, so it's definitely going to be a challenge for me!

The game is being published by Mastertronic, and will be releasing on Steam sometime later this year for Windows, Mac and Linux.
Steam link here if you want to add this one to the wishlist!
Thanks again for your support. Exciting times ahead!

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