Saturday, 15 March 2014

Screenshot Saturday

Must admit I'm a bit strapped for time in the run up to this month's Rezzed expo! Seriously I've been burning the 4am oil most nights this week :(
For this update I'm just going to post a few images I've gathered recently for today's Screenshot Saturday...
Experimenting with camera angles for the introductory cutscene...
 Someone's left a letter behind...
Makeshift prison cells using modular wooden pieces. The green slop may or may not be some kind of bodily excretions. These cells will house prisoner NPCs and you're free to release them if you wish. How they react can be a little unpredictable though...
A few promotional "dioramas" I put together for the press release and Rezzed signage imagery. The red dude may or may not be physically abusing his imp minions.
While TinyKeep has largely reactive AI based off breadcrumbs and steering behaviours - we still need some rudimentary pathfinding for patrolling and fleeing purposes. Here I show the first steps at procedurally generating some simple waypoints for the dungeon.
Finally another promotional shot showing some fully rendered character designs, based off the original concepts by Chantal and Ben. Unfortunately at the time Matthias was extremely busy with his other business so I brought in another amazing artist to assist. His name is Zane Devon and I'm sure you'll agree he's done a great job here.

 That's probably enough for today. Have a great weekend everyone!

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