As a little reward and a break away from the giant project that is TinyKeep (how ironic, it's not Tiny at all...), last Sunday I attended an 8-hour game jam in the heart of Manchester. A game jam is a little event where game developers from around the local area team up and create a fully working game in an extremely short time. It's nice to be able to create and finish a project in the space of a few hours and a great way to meet new people too, which is so important as I spend most of my time at home working by myself. I particularly find jams creatively refreshing and I returned home with new motivation to continue working on TinyKeep. Even Jim, our soundtrack composer attended, he and his other student friends came up with a very impressive technical demo.
The theme this month was Cows. So of course, we present to you Moo-tation Arena.
Back to TinyKeep...
Oh yeah, this is the game I was supposed to be making right? Well, don't panic! The past couple of weeks I've been very busy finishing off the zoning system by implementing locked doors and keys, as well as adding different room types and furniture. Oh and the automap now reveal corridors and rooms as you explore the dungeon. It's beginning to look and play more like a game now!
Thanks for taking the time to scroll through this huge list of images and screenshots! As a reward here's a video showing very early footage of progress so far. Apologies in advance for the low quality, low framerate and lack of realtime shadows. I had to turn down all the effects to get my recording software to work nicely. All in all this represents about 2 months of full time work on the game, so things are still a little rough around the edges. Hopefully it will still give you a taste of things to come!