Saturday, 12 October 2013

TinyKeep's UI Implementation

At the end of October I'll be sending our first build to the monthly focus group users. These are a few "lucky" people who for some reason decided to give me a lot of money just for the privilege of finding bugs! Just kidding, you lovely people will get to test and be involved in the gameplay decisions nice and early :)  
As part of this first release I wanted to focus a bit on cleaning up the UI so that it's a little more polished to look at. The work I'm doing will also help me get a handle on the different UI solutions available for Unity, which will form the foundation of all the UI work in the future.

Title screen, with fully scaleable buttons and parchment for future UI elements
Title screen, with fully scaleable buttons and parchment for future UI elements

Implemented a few other UI controls such as dropdown boxes and text inputs
Implemented a few other UI controls such as dropdown boxes and text inputs

Nice to see progress bars finally integrated into all the dungeon generation work I've been doing for the past few months. Some of the larger dungeons do take a few seconds to load!
Nice to see progress bars finally integrated into all the dungeon generation work I've been doing for the past few months. Some of the larger dungeons do take a few seconds to load!

Finally, just for fun - a screenshot showing one of our glowing imp monsters. This one has a self-illuminated head, I like the lighting on this shot! :)
Finally, just for fun - a screenshot showing one of our glowing imp monsters. This one has a self-illuminated head, I like the lighting on this shot! :)
Next week I'll be implementing the game HUD, ready for gameplay testing with our focus group users :)

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