Saturday, 19 October 2013

Ramping up to our first Monthly Build

As usual I've been hard at work in my little office plugging away at TinyKeep mostly in isolation. Recently though, we've been ramping up for an exciting milestone, and that is getting the first monthly build out to our small group of focus testers. Here are some screenshots for our progress this week:


More UI stuff implemented, this time the in-game pause menu, because some sad people out there will probably want to quit playing this game at some point...
More UI stuff implemented, this time the in-game pause menu, because some sad people out there will probably want to quit playing this game at some point...

Everybody, at some time or another, must drop their ego and stop and ask for directions (yes, even men!). But in TinyKeep that might be a deadly mistake, so we're going to provide you with an automap...
Everybody, at some time or another, must drop their ego and stop and ask for directions (yes, even men!). But in TinyKeep that might be a deadly mistake, so we're going to provide you with an automap...

Unless you played video games in the '80s, we're pretty sure most of you would prefer not to map out their dungeon experiences on graph paper. Especially for one of this size!
Unless you played video games in the '80s, we're pretty sure most of you would prefer not to map out their dungeon experiences on graph paper. Especially for one of this size!

Every dungeon needs a healthy amount of torch light. Here I'm experimenting with HDR bloom post-processing effects, which gives the fire particles an intense glow and blur. It's a nice effect, but it'll be an option you can turn off for performance
Every dungeon needs a healthy amount of torch light. Here I'm experimenting with HDR bloom post-processing effects, which gives the fire particles an intense glow and blur. It's a nice effect, but it'll be an option you can turn off for performance.

What lies at the end of this corridor?
What lies at the end of this corridor?
 That's it for this week, see you next time!

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